Philipp_Seifried

Philipp Seifried

programmer, game designer and creative director
at
IMI

This talk studies and takes apart some of the Visual Effects in our currently unannounced new PC/Console title, to discuss the design approach, techniques and everyday tricks we employ to create them. It is aimed both at artists interested in how pairing up with a graphics programmer can expand their creative arsenal, and at creative programmers willing to trade tips and tricks. Philipp Seifried works as a programmer, game designer and creative director at "Iron Mountain Interactive", a Vienna-based startup he co-founded in late 2017. Currently a team of 10 fulltime people, Iron Mountain is working on an unannounced title for PC/Console. Previously, Philipp has worked as a writer, game designer and programmer at mobile game studio Socialspiel, and created the critically acclaimed space combat game "Ace Ferrara And The Dino Menace" as a one man band.

Sessions

Visual Effects in Iron Mountain's Unannounced New Game

Philipp Seifried

This talk studies and takes apart some of the Visual Effects in our currently unannounced new PC/Console title, to discuss the design approach, techniques and everyday tricks we employ to create them. It is aimed both at artists interested in how pairing up with a graphics programmer can expand their creative arsenal, and at creative programmers willing to trade tips and tricks. Philipp Seifried works as a programmer, game designer and creative director at “Iron Mountain Interactive”, a Vienna-based startup he co-founded in late 2017. Currently a team of 10 fulltime people, Iron Mountain is working on an unannounced title for PC/Console. Previously, Philipp has worked as a writer, game designer and programmer at mobile game studio Socialspiel, and created the critically acclaimed space combat game “Ace Ferrara And The Dino Menace” as a one man band.