Phil Gosch is a lead technical artist & software engineer based in Graz. He's specializing in game development/computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indiedev at night, his dayjob is at Graz based company CodeFluegel, where he’s working on AR/VR/AI focus projects. Nearly all of his free time is spent creating artworks, programming on side projects or learning new techniques and software. He's also an active contributor to the local gamedev scene and helping organizing events, gamejams or conferences.
Sessions
A Production-Proven AR Workflow
Phil Gosch
Phil Gosch is a lead technical artist & software engineer based in Graz. He’s specializing in game development/computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indiedev at night, his dayjob is at Graz based company CodeFluegel, where he’s working on AR/VR/AI focus projects. Nearly all of his free time is spent creating artworks, programming on side projects or learning new techniques and software. He’s also an active contributor to the local gamedev scene and helping organizing events, gamejams or conferences.