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Post_Year:
2018
Rust for game devs
What does your game say about you? The power of voice
Post Mortem: Game Dev Tycoon on Mobile (Post Mortem)
Myths and Misconceptions of Frame Pacing – A pre-sequel to the Infamous Elusive Frame Timing
Registration
A brief history of game development
Roundtable – Pioneers
Going Rogue – Eight Months On My Own
Pomgmortem (Post Mortem)
Factors For Success: A UX Case Study
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