Ivan Buchta, a Czech national with a background in environmental sciences, has been working on the Bohemia Interactive's Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games. He took part in the finalization of Arma 1 (Armed Assault), pioneered the usage of geodata in the production of Arma terrains, worked as the lead designer in Arma 2 and its Operation Arrowhead DLC, and assumed the role of creative director of Arma 3. He also took a major part in the design of an environment for DayZ survival MMO.
Sessions
Beyond The Entertainment and Video Game Vegetation 101
Ivan Buchta
Ivan Buchta, a Czech national with a background in environmental sciences, has been working on the Bohemia Interactive’s Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games. He took part in the finalization of Arma 1 (Armed Assault), pioneered the usage of geodata in the production of Arma terrains, worked as the lead designer in Arma 2 and its Operation Arrowhead DLC, and assumed the role of creative director of Arma 3. He also took a major part in the design of an environment for DayZ survival MMO.