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Ivan Buchta, a Czech national with background in environmental sciences, has been working on the Bohemia Interactive's Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games. He took part in finalization of Arma 1 (Armed Assault), pioneered the usage of geodata in the production of Arma terrains, worked as lead designer in Arma 2 and its Operation Arrowhead DLC, and assumed role of creative director of Arma 3. He also took major part in the design of environment for DayZ survival MMO.
0xa000 was the place to be in the 90ies, free of the shackles of an oppressive operating system, with almost full control of the machine. Then came the HAL, hardware accelerated 3D graphics, and Windows 95. Until a smart person realized browsers are operating systems, and games would work "just fine", sending millions of people farming virtual goods. Oh, and a little rectangle called the iPhone entered the stage, quickly followed by a different set of rectangles featuring a green robot. Who'd have guessed that in 2018, we'd put phone displays in headsets and stare at them through Fresnel lenses at 2cm distance? Not this guy. Join me in staring into the abyss of 20 years of indie and hobbyist game development. Relieve the joy of yellow on green terminal IDEs, poking at memory addresses, immediate mode 3D graphics APIs, broken multi-touch screens and VR nausea.
Mario has been doing stuff with computers for 20 years. He worked in R&D, pushed papers around as a manager, did the startup dance in gaming, did the startup dance in compilers and mobile development tools, wrote a book, wrote a blog, wrote a big OSS game development framework, and is ranting on Twitter a lot. He's currently helping out with Esoteric Software's Spine and other projects. Mario has seen some shit.