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  • HOME
    • 2020
    • 2018
    • 2019
  • SCHEDULE
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  • GAMES
  • VENUE

Post_Year: 2019

Coffee Break

Ordmortem

Pixel Art Basics

Game as a form of protest – Fantastic Fetus case study

Creating Seaside Valley – Using Cities: Skylines as a level design tool

Narrative without Writing

Living with Livonia

Lunch Break

A focus group, different paths and a game dev.

A Production-Proven AR Workflow

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