programmer, game designer and creative director @ IMI
This talk studies and takes apart some of the Visual Effects in our currently unannounced new PC/Console title, to discuss the design approach, techniques and everyday tricks we employ to create them. It is aimed both at artists interested in how pairing up with a graphics programmer can expand their creative arsenal, and at creative programmers willing to trade tips and tricks. Philipp Seifried works as a programmer, game designer and creative director at „Iron Mountain Interactive“, a Vienna-based startup he co-founded in late 2017. Currently a team of 10 fulltime people, Iron Mountain is working on an unannounced title for PC/Console. Previously, Philipp has worked as a writer, game designer and programmer at mobile game studio Socialspiel, and created the critically acclaimed space combat game „Ace Ferrara And The Dino Menace“ as a one man band.