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Martin Filipp

2nd Vice Chairman
at
Pioneers

Martin Filipp started his game industry career in 2000 at neo Software, which 2003 became Rockstar Vienna. He was part of the team that helped to expand the studio from 20 to 110 employees and served the management in various positions until the closure of the company in 2006. He was then founding member of Games That Matter in the same year, which became Deep Silver Vienna in 2007, introducing a new and innovative production model for game development. In summer 2010, Martin started a 3-year adventure at Io-Interactive in Denmark working on several HITMAN titles in several positions. After 3 years in Scandinavia Martin received a call from Microsoft Austria to support the local Xbox team with the launch of Xbox One in 2013; starting a new journey on the other side of our industry, at a platform owner and publisher. After a thrilling and interesting time at Microsoft within the local Austrian Xbox team Martin was called back to the content side of the games industry. Joining former R* colleagues at the Austrian developer Mi’pu’mi Games, returning to the roots of game development, Martin helps the founders to run the organizational part of the studio as COO. Game Credits 2016-2017: The Lion's Song Mipumi, PC, Mac, Linux, iOS, Android - COO 2016: Mind Gamers Challenge Mipumi / Red Bull, Mobile, PC – COO Mipumi 2016: HITMAN Season 1 Mipumi / Io-Interactive, PS4, X1, PC – COO Mipumi 2014: Anno – Build an Empire Mipumi / Ubisoft, iOS, Android – COO Mipumi 2013: Hitman: ICA / Io-Interactive, iOS – Production Manager 2013: Hitman HD: Trilogy / Io-Interactive, PS3, XBOX 360 – Production Manager 2012: Hitman: Absolution / Io-Interactive, X360, PS3, PC – Production Manager & Associate Producer 2012: Hitman: Sniper Challenge / Io-Interactive, X360, PS3, PC – Production Manager 2010: Dead Island / Deep Silver Vienna, X360, PS3, PC – Developer Relations Manager 2010: Ride to Hell (original, unpublished version) / Deep Silver Vienna, X360, PS3, PC – Developer Relations Manager 2009: Cursed Mountain / Deep Silver Vienna, Wii, PC – Developer Relations Manager 2006: Manhunt 2 / Rockstar Games Vienna, PS2 – Operation Manager 2006: Max Payne 3 / Rockstar Games Vienna, PS3, Xbox 360 – Operation Manager 2003: GTA Double Pack / Rockstar Games Vienna, Xbox, Product Manager 2003: Max Payne 2 / Rockstar Games Vienna, PS2, Xbox, Product Manager 2001: Max Payne / neo Software / Rockstar Games Vienna, Xbox, PR Manager 2001: The Sting aka Der Clou!2 / neo Software, PC, PR Manager   Public Speaking History Speaking publicly on a regular basis, on conferences, as tutor at the university and various game development events

Sessions

First Presentation of Austrian Games Industry in Numbers, Roundtable - Pioneers, Wirtschaftsstandort Austria, Panel: How to start a career in Games and Tech powered by SUBOTRON pro games, and Celebrating Austrian Games - Featured Steam Austrian National Sale

Martin Filipp

Martin Filipp started his game industry career in 2000 at neo Software, which 2003 became Rockstar Vienna. He was part of the team that helped to expand the studio from 20 to 110 employees and served the management in various positions until the closure of the company in 2006. He was then founding member of Games That Matter in the same year, which became Deep Silver Vienna in 2007, introducing a new and innovative production model for game development. In summer 2010, Martin started a 3-year adventure at Io-Interactive in Denmark working on several HITMAN titles in several positions. After 3 years in Scandinavia Martin received a call from Microsoft Austria to support the local Xbox team with the launch of Xbox One in 2013; starting a new journey on the other side of our industry, at a platform owner and publisher. After a thrilling and interesting time at Microsoft within the local Austrian Xbox team Martin was called back to the content side of the games industry. Joining former R* colleagues at the Austrian developer Mi’pu’mi Games, returning to the roots of game development, Martin helps the founders to run the organizational part of the studio as COO. Game Credits 2016-2017: The Lion’s Song Mipumi, PC, Mac, Linux, iOS, Android – COO 2016: Mind Gamers Challenge Mipumi / Red Bull, Mobile, PC – COO Mipumi 2016: HITMAN Season 1 Mipumi / Io-Interactive, PS4, X1, PC – COO Mipumi 2014: Anno – Build an Empire Mipumi / Ubisoft, iOS, Android – COO Mipumi 2013: Hitman: ICA / Io-Interactive, iOS – Production Manager 2013: Hitman HD: Trilogy / Io-Interactive, PS3, XBOX 360 – Production Manager 2012: Hitman: Absolution / Io-Interactive, X360, PS3, PC – Production Manager & Associate Producer 2012: Hitman: Sniper Challenge / Io-Interactive, X360, PS3, PC – Production Manager 2010: Dead Island / Deep Silver Vienna, X360, PS3, PC – Developer Relations Manager 2010: Ride to Hell (original, unpublished version) / Deep Silver Vienna, X360, PS3, PC – Developer Relations Manager 2009: Cursed Mountain / Deep Silver Vienna, Wii, PC – Developer Relations Manager 2006: Manhunt 2 / Rockstar Games Vienna, PS2 – Operation Manager 2006: Max Payne 3 / Rockstar Games Vienna, PS3, Xbox 360 – Operation Manager 2003: GTA Double Pack / Rockstar Games Vienna, Xbox, Product Manager 2003: Max Payne 2 / Rockstar Games Vienna, PS2, Xbox, Product Manager 2001: Max Payne / neo Software / Rockstar Games Vienna, Xbox, PR Manager 2001: The Sting aka Der Clou!2 / neo Software, PC, PR Manager   Public Speaking History Speaking publicly on a regular basis, on conferences, as tutor at the university and various game development events