A biologist and computer scientist by education, a game designer by pure love. Has a fixation on simulating and prototyping, and designing mechanics to invoke emotions. Tried every form of gamedev, from basement indie with 20 players, through a BAFTA nominated game with ~1.5 milion players, up to f2p with ~10 milion players. Has problems with shutting up about design (both during talks and normal human conversation) .
Recently did society in Frostpunk. Currently a lead game designer at 11 bit studios.