Visual Effects in Iron Mountain’s Unannounced New Game

This talk studies and takes apart some of the Visual Effects in our currently unannounced new PC/Console title, to discuss the design approach, techniques and everyday tricks we employ to create them. It is aimed both at artists interested in how pairing up with a graphics programmer can expand their creative arsenal, and at creative programmers willing to trade tips and tricks. Although we won’t show any source code or advanced math, the talk will go into some technical detail to show how our VFX come together step by step.