For his master thesis the presenter is implementing parts of a modular game engine in Rust. To see if Rust can compete with C++ in this domain the same modules are implemented in C++ and then are benchmarked against the Rust ones. This talk will present the results of this thesis and the benachmarks as well as introduce game devs to the language. After the talk the audience knows the main features of Rust, why it is interesting for the game development sector and what problems are solved that exist with C++. The presenter will also show some drawbacks and show how to overcome the quite steep learning curve.